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Table 3 Estimates of stealing counts-Google Trends search interest and stealing counts-mean price elasticities—2012–2019

From: Explaining offenders’ longitudinal product-specific target selection through changes in disposability, availability, and value: an open-source intelligence web-scraping approach

 

Log (Stealing counts) β

Standard Error

p value

Xbox One

   

 Log (Google trends) lag1

0.846

0.384

 < 0.05

 Log (Mean price) lag1

0.067

0.671

n.s

 Log (Other electronic stealing counts)

1.386

0.744

n.s

 Lagged dependent variable

 − 0.441

0.113

 < 0.001

PlayStation 3

Log (Stealing counts) β

Standard Error

p value

 Log (Google trends) lag1

0.389

0.181

 < 0.05

 Log (Mean price) lag1

 − 0.226

0.191

n.s

 Log (Other electronic stealing counts)

0.788

0.337

 < 0.05

 Lagged dependent variable

 − 0.472

0.090

 < 0.001

Xbox 360

Log (Stealing counts) β

Standard Error

p value

 Log (Google trends)

0.528

0.193

 < 0.01

 Log (Mean price)

0.150

0.237

n.s

 Log (Other electronic stealing counts)

0.282

0.410

n.s

 Lagged dependent variable

 − 0.447

0.089

 < 0.001

  1. The variance inflation factor (vif)—a measure of multicollinearity between model variables—was calculated for all model variables and values ranged between 1.00 and 1.12, where a vif above 10 indicates high correlation and is a cause of concern). Variables with the term ‘lag1’ indicate a time series variable where the values are lagged by one month. Β coefficients can be interpreted as a 1% change in the independent variable being associated with a Β% change in stealing counts. For example, a 1% change in Google trends values for the Xbox One console was associated with a 0.85% change in stealing counts of that console