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Table 2 Correlation matrix depicting correlation coefficients for stealing counts and market forces (faulty adjusted sales = availability, Google trends = disposability, and mean price = value) of each console—2012–19

From: Explaining offenders’ longitudinal product-specific target selection through changes in disposability, availability, and value: an open-source intelligence web-scraping approach

 

Stealing counts

Faulty adjusted sales

Google trends

PlayStation 4

   

 Faulty adjusted sales

0.78***

  

 Google trends

0.65***

0.60***

 

 Mean price

 − 0.72***

 − 0.82***

 − 0.54***

Xbox One

Stealing counts

Faulty adjusted sales

Google trends

 Faulty adjusted sales

0.60***

  

 Google trends

0.06

 − 0.05

 

 Mean price

 − 0.53***

 − 0.84***

0.00

PlayStation 3

Stealing counts

Faulty adjusted sales

Google trends

 Faulty adjusted sales

0.89***

  

 Google trends

0.89***

0.93***

 

 Mean price

0.86***

0.83***

0.84***

Xbox 360

Stealing counts

Faulty adjusted sales

Google trends

 Faulty adjusted sales

0.83***

  

 Google trends

0.78***

0.92***

 

 Mean price

0.73***

0.83***

0.77***

PlayStation Portable

Stealing counts

Faulty adjusted sales

Google trends

 Faulty adjusted sales

0.69***

  

 Google trends

0.53***

0.75***

 

 Mean price

0.29**

0.30**

0.45***

Nintendo Wii

Stealing counts

Faulty adjusted sales

Google trends

 Faulty adjusted sales

 − 0.32**

  

 Google trends

0.61***

0.03

 

 Mean price

0.50***

 − 0.25*

0.36***

PlayStation 2

Stealing counts

Faulty adjusted sales

Google trends

 Faulty adjusted sales

0.70***

  

 Google trends

0.47***

0.62***

 

 Mean price

 − 0.28**

 − 0.28**

0.09

Nintendo DS

Stealing counts

Faulty adjusted sales

Google trends

 Faulty adjusted sales

0.73***

  

 Google trends

0.74***

0.74***

 

 Mean price

0.63***

0.58***

0.68***

  1. *** p < 0.001 ** p < 0.01 * p < 0.05